Annoyingly, another part of my brain prefers Wilds' default controls when out of battle (I contain multitudes). There, the circle button does helpful things like canceling menu selections, but that feels wrong if I keep it mapped to the square button. Helpfully, the Edge lets you switch control profiles immediately by holding down one of the Fn buttons below the thumbstick and selecting another layout, with the system default mapped to triangle. Perfect. When I set out on one of Monster Hunter's lengthy, combat-heavy quests, I can swap to a control system I click with. During quieter sections in villages or base camps—or even whenever I need to do a lot of menu diving—I can swap back to default layouts without ever having to close the game. The Fn+[face button] combo has earned its spot in my muscle memory, making the game feel even more accessible.
Those customizable rear buttons, whichever form you opt for, can feel like a great alternative to using face buttons or shoulder triggers for things like manual gear shifts in racing games. I also created one layout that mirrored the L2 and R2 triggers to the back paddles, and although that meant forsaking the DualSense's adaptive trigger functions (when they resist your input, often used for haptic tricks like pulling a bow string) and rendering the physically adjustable trigger distance of the Edge almost pointless, it allowed me to more comfortably have fingers at the ready for all four shoulder button inputs, which I found useful on a variety of games, from action games such as Stellar Blade to shooters like Helldivers 2. We're talking fractions of a difference, but if you're a competitive gamer, that can mean a lot.
A Replacement Part of the Problem
Arguably, the killer feature is modular thumbsticks. An almost vanishingly small release tab on the base pops off a faceplate, allowing either left or right thumbstick to be removed and replaced (available separately for about $20). The Edge's case has an empty slot ready and waiting for you to pop a spare in. On the surface, this is great—sure, the Edge is $199, but a $20 replacement part if it develops stick drift is cheaper than buying an entire regular DualSense at $70 a pop, right?
However, given that premium pricing, it's disappointing that Sony didn't go for Hall effect thumbsticks on the Edge in the first place. These are frequently found in higher-end third-party pro controllers and use magnetic sensors to track a thumbstick's position. Not only is it a far more accurate technology, but Hall effect sticks don't degrade, as there's no friction or erosion of sensor surfaces internally, which causes drift in most regular joypads. If Sony used the modular nature to sell higher-grade Hall effect sticks separately, it would be somewhat understandable—under the cold light of capitalism, it'd be another thing to sell—but there's no sign of that happening. While third-party Hall effect mods can be found, it feels like an oversight, if not a deliberate omission, on Sony's part.
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