Through The Menger
Originally uploaded by davebollinger"For those who may not have noticed, Processing's curveTangent() now works, and this opens the door to much easier camera pathing. Before, you could easily position the "eye" and "at" vectors along a path, but without the tangent you couldn't cross for an orthonormal "up" vector (at least, not without a lot of manual calculation on your part) – well, now you can, almost like having a true Frenet frame (close enough for me!). And much easier with curves than beziers (whose tangent also works now), since joining Catmull-Rom segments is so much easier than joining Beziers – here a 12-point curve winds through a level 3 Menger sponge. "
(((That's terrific news, as there are days when I can't even get started without at least a level 2 Menger sponge.)))